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Kevin renderman2/24/2023 ![]() For the future, I will try to make another organic object, so that I can get a better Renderman piece. I'm not super happy with my final result since I get a though cupcake as well (color wise). It makes my workflow easier rather than UV all my objects, because personally, I'm not a modeller or texture artist. PTex is a super useful knowledge that I get from this project. This is a really nice experience to develop my skill in organic stuffs. This project is really help me to understand more about Renderman and its shader. > Make sure your render setting open in the volume shader add tab > Shading rate 0.2, also becareful with visibility ![]() I recommended to do it after you finish develop the object or entire scene. You still be able to do some little change in lighting later on. It is basically baking your object into a fix point. 3 point lighting is not enough, so I need to bring my own HDR to add an environmen lighting.īrick map is another way to optimize a scene. By default the GI is off, you need to select the GI light and turn it on. I started with 3point lighting rig that renderman provided. There is an option from Renderman attribute called Subdiv Scheme that can be use to convert a low poly object into a smooth object in IT renderer.īefore I start to do look development, I try to set up my lighting first. Low poly objects are necessary to make the render time faster. Here are my screen shot for Displacement setting: If it's object based means it has to be set up for object base. The setting is really depends on what you set in Mudbox. Bring the ptx file that you extract from Mudbox. Here is my setting:įurther step, you need to go to your maya. After you're done, you can extract your PTEX. Don't forget to subdiv it into higher level (I go to level 5).Ĥ. Consultez le profil complet sur LinkedIn et découvrez les relations de Kevin, ainsi que des emplois dans des entreprises similaires. Bring your model into Mudbox either in obj/fbx or sent to mudbox button.Ģ. Voir le profil de Kevin Simorre sur LinkedIn, le plus grand réseau professionnel mondial. It's not just for displacement, but it also for normal, bump, and color map.įor the first time, it is a little bit tricky to set up PTex. PTex is an optional tool to bring displacement into you render. So, I need an extra time to learn how to sculpt and apply it into this project. Level 5 subdivision in Mudbox is good enough for me. For the further process, I bring the base model to Mudbox and start to sculpt in there. I get a couple problem with it because I'm not familiar yet with the workflow. I'm planning to try PTex to refine the details. I begin my modeling with a low polygon model. In this project, I want to be more familiar with Slim, Renderman Studio, and Ptex workflow. ![]() This web page displays a model of a cup cake rendered RenderMan: Slim Look Development Back to Main ![]()
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